Monday 7 March 2016

UV mapping in Zbrush


This video suggests using the UV Master which makes the mapping a lot easier and faster with direct handling on seams and auto unwrapping. You can also use the checkered texture to give you an idea on how your map sits on the object.

eg log: might need to work on sectioning parts easier

video series continued:
Unwrap with polygroups (2)
Ambient Occulsion (3)
Density (4)
Saving Maps (5)

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