Monday 7 March 2016

Playing around with modelling and polypaint

I decided to start off by modelling a basic log shape in Maya which I would then put into Zbrush


After saving as an OBJ and importing into Zbrush I began to add detail but I had a practice because I forgot how to use the program on Mac...:P


A bit better:


Also started to play around with Poly paint, however it looks quite pixelated and is probably just best for a base coat, I think I will explore another method for texturising:

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