Monday 14 March 2016

New trunk UV map texture + render

here is the new UV map texture I made in Photoshop for Maya, I used the clone stamp brush to mess around with the bark photo I had and recreate an inconsistent texture across my map, along with the stick ends (I found this to work out much better than trying to create the brush stamps but I could try to make the stamp a texture instead in future):

Here is a render of the new trunk I still need to re-mold the tree though (too dark to see)


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