Monday 25 April 2016

Lance test + displacement

Here is the beginning of my lancewood as a render but I need to get the displacement map sorted because my polycount is way too high :( I found out that the leaves on the lancewood need their alphas saved as a targa or the plane shows the colour up during the render:


Next step is trying to apply a displacement map to my based model in Maya to place it over a low poly version:


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