Monday 25 April 2016

Lance test + displacement

Here is the beginning of my lancewood as a render but I need to get the displacement map sorted because my polycount is way too high :( I found out that the leaves on the lancewood need their alphas saved as a targa or the plane shows the colour up during the render:


Next step is trying to apply a displacement map to my based model in Maya to place it over a low poly version:


Sunday 24 April 2016

Using GoZ with lancewood

I had some trouble exporting with Goz initially because Zbrush refused to find the application location but I used this link to help and reinstalled some of the goz plugins and then it started working:


Also need to put foliage on the lancewood, I have my leaf alpha and I need a bark texture for the tree. I'm looking at this forum for Maya because it has some interesting points on how to make realistic foliage: link

This will include editing my vertex normals on the tree foliage so that they will look less like planes -bending normals  - this helps to light them at a different angle and makes them look more leaf like, I also have to make the backface for the textures manually so that they don't get blacked out.

Monday 11 April 2016

Textured tree

the tree I was working on ended up being very textured I might not use it in my final composition but I'll try running it through GoZ and baking it on to my Maya model:


Making leaves

I went around the garden at home and photographed different leaves for texturing on my varieties of tree, I haven't included the alphas of them here but I will probably use them: