Next step is trying to apply a displacement map to my based model in Maya to place it over a low poly version:
Monday, 25 April 2016
Lance test + displacement
Here is the beginning of my lancewood as a render but I need to get the displacement map sorted because my polycount is way too high :( I found out that the leaves on the lancewood need their alphas saved as a targa or the plane shows the colour up during the render:
Next step is trying to apply a displacement map to my based model in Maya to place it over a low poly version:
Next step is trying to apply a displacement map to my based model in Maya to place it over a low poly version:
Sunday, 24 April 2016
Using GoZ with lancewood
I had some trouble exporting with Goz initially because Zbrush refused to find the application location but I used this link to help and reinstalled some of the goz plugins and then it started working:
Also need to put foliage on the lancewood, I have my leaf alpha and I need a bark texture for the tree. I'm looking at this forum for Maya because it has some interesting points on how to make realistic foliage: link
This will include editing my vertex normals on the tree foliage so that they will look less like planes -bending normals - this helps to light them at a different angle and makes them look more leaf like, I also have to make the backface for the textures manually so that they don't get blacked out.
Also need to put foliage on the lancewood, I have my leaf alpha and I need a bark texture for the tree. I'm looking at this forum for Maya because it has some interesting points on how to make realistic foliage: link
This will include editing my vertex normals on the tree foliage so that they will look less like planes -bending normals - this helps to light them at a different angle and makes them look more leaf like, I also have to make the backface for the textures manually so that they don't get blacked out.
Monday, 11 April 2016
Textured tree
the tree I was working on ended up being very textured I might not use it in my final composition but I'll try running it through GoZ and baking it on to my Maya model:
Making leaves
I went around the garden at home and photographed different leaves for texturing on my varieties of tree, I haven't included the alphas of them here but I will probably use them:
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